People whose very souls are split in two.


Average Height: 5’6” – 6’2”
Average Weight: 110 – 140 lbs.

Ability Scores: +2 Dexterity, +2 Strength OR +2 Constitution
Size: Medium
Speed: 7 squares
Vision: Normal

Languages: Common, choice of one other

Skill Bonus: +2 Athletics, +2 Stealth

Severed Soul: When you are the target of an attack that targets your Will defense, roll 1d20. If the result is 15 or higher, you gain resist 5 to all damage that the attack causes, if any. The resistance increases to 10 at 11th level and 15 at 21st level. Any other effects still occur.

Half-dead Vitality: When you use your second wind, you also gain temporary hit points equal to 5 + ½ your level.

Soul Familiar: You gain the soul familiar at-will power.
Soul Familiar

Play a half-ghost if you want:

  • to be a mysterious, almost ghostly warrior.
  • to have great vitality and skill.
  • to be a member of a race that favors the fighter, rogue, and ranger classes.

Physical Characteristics
Half-ghosts are a strange race of people whose souls have been partially separated from their mortal shells. Their hair is usually a golden blonde or a snowy white, and their pale, pallid skin never tans or becomes rough. Half-ghosts usually have normally-colored eyes of green, blue, or brown, but can have strange hues of red, purple, and even yellow. While half-ghosts do need to eat, it is rare that one finds them overweight or obese simply due to the fact that their soul “familiar” also shares in the nourishment (often leading to large appetites among their people). Half-ghosts reach maturity around 50 years old and live up to 300 years, although half-ghosts of around 500 years of age have been recorded.


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